......
    

Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

......

Dance to the Beat of the Earth by Victor Gijsbers

Section - Regions and Backdrops 

Outside Area, Grace, Gods, Mercury, Venus, Jupiter, Mars, Luna, Eternal Laws of Heaven, snow

Section - Hall of Knights 

Hall of Knights, Red granite, chess board, pieces, column of glass

Section - Hall of Flowers 

Hall of Flowers, White marble pillars, circling stairs, niches, rose, block of ice, lily, orchid

Section - Observatorium 

Observatorium, white city

Section - Pax Poetica 

bat, bat's natural weapon

Book - Combat 

Part - Astral influence 

Astral influence, Mercurial, Jovian, Lunar, Martial, Venusian, Terrestrial

Part - New abilities, characteristics, et cetera 

Chapter - Statistics 

Section - Will 

Part - Powers 

Chapter - Mercurial powers 

Section - Planning 

Chapter - Jovian Powers 

Section - Awe 

Section - Domination 

Chapter - Venusian Powers 

Section - Bond 

Chapter - Lunar Powers 

Section - Mist 

Chapter - Martial Powers 

Section - Mars Interfector 

Section - Mars Condatis 

Section - Mars Ultor 

Book - Additions to attack 


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
Inform ATTACK by Victor Gijsbers  (documentation)
Basic Screen Effects by Emily Short  version 7 (documentation)
Plurality by Emily Short  version 9 (documentation)


List of named values (About these )

Situation
player - person
location  - object
score  - number
last notified score - number
maximum score - number
turn count - number
time of day  - time
darkness witnessed - truth state

Current action
noun  - object
second noun - object
person asked  - object
reason the action failed  - rule
item described - object

Used when ruling on accessibility
person reaching  - object
container in question - object
supporter in question - object
particular possession  - thing

Used when understanding typed commands
player's command  - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object

Presentation on screen
command prompt  - text
left hand status line  - text
right hand status line - text
listing group size - number

Command parser errors
latest parser error - command parser error

Tracking Last Item
prior named noun  - thing

Saying things
numbers boolean  - truth state
global actor  - person

Out of game is fast
take no time boolean  - truth state
just moved boolean  - truth state

Health
printing dead property  - truth state
healed amount  - number

Running the combat
fight consequences variable  - truth state

Striking a blow
global attacker  - person
global defender  - person
global attacker weapon  - weapon
global defender weapon  - weapon
to-hit roll  - number
to-hit modifier  - number
damage  - number
damage modifier  - number
final damage  - number

Concentrating
concentration loser  - person

Useful variables
Stored_row  - number
Stored_person  - person
Stored_weapon  - weapon
Stored_action  - stored action

Rulebook
found-a-target boolean  - truth state

Calculating the chance to win
chance-to-win  - number
normalised chance-to-win  - number
best defence  - number

Tension (Standard Plug-in)
tension  - number

Spacing and Pausing
Status bar table  - table name
Right alignment depth  - number

Astral influence
Power of the Earth  - number
Current Influence  - astral influence
Astral knowledge  - number

Planning
plan bonus  - number
plan counter  - number

Mist
just misted boolean  - truth state


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 26 rows (25 blank)
Table of Combat Order      2 columns, 21 rows (20 blank)
Table of Stored Combat Actions      2 columns, 21 rows (20 blank)
Table of AI Combat Person Options      2 columns, 51 rows (50 blank)
Table of AI Combat Options      2 columns, 51 rows (50 blank)
Table of AI Combat Weapon Options      2 columns, 51 rows (50 blank)
Table of Ordinary Status      3 columns, 1 row
Table of influences     1 column, 21 rows (20 blank)
Table of Fancy Status     3 columns, 2 rows


Library Card (About library cards: )

Story title    Dance to the Beat of the Earth
Story author    Victor Gijsbers
Story headline    An Interactive Fiction
Story genre    Fiction
Release number    1
Story creation year    (This year)
IFID number    79DE5D48-C2A4-11DF-9BEA-0026182F8D31
Story description    None


Story file format:  Glulx

Use dynamic memory allocation of at least 8192  Double this

Use maximum things understood at once of at least 100  Double this

You could also use:  ineffectual,  American dialect,  serial comma,  full-length room descriptions,  abbreviated room descriptions,  memory economy,  no scoring,  command line echoing,  undo prevention,  predictable randomisation,  fast route-finding,  slow route-finding,  numbered rules,  telemetry recordings,  no deprecated features,  VERBOSE room descriptions,  BRIEF room descriptions,  SUPERBRIEF room descriptions,  Manual Pronouns


 See some technicalities for Inform maintainers only